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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
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Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Creating the health power-up crate


We have taken many steps to create our crate system. Now we can add our first crate: a crate in the GameScene class that will award health points to the player. Follow these steps to wire up the heart crate:

  1. In GameScene.swift, instantiate a new instance of the Crate class as a property of GameScene:

            let heartCrate = Crate() 
  2. At the bottom of the GameScene didMove function, add the heartCrate to the node tree and call the function that makes it award a heart:

            // Spawn the heart crate, out of the way for now 
            self.addChild(heartCrate) 
            heartCrate.position = CGPoint(x: -2100, y: -2100) 
            heartCrate.turnToHeartCrate() 
  3. Locate the GameScene.didSimulatePhysics function. Find the code that spawns the power-up star. We can add on to this code to spawn our heart crate randomly after some encounters. Add the following code below the starRoll conditional (new code in bold):

            // Each encounter has a 10% chance to spawn a star...
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