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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Creating the Crate particle effects


We need two fun particle effects to use when the player smashes a crate. The crates that reward hearts will display a different animation than those that reward coins. First, we will create the heart particle effect by following these steps:

  1. Add a new SpriteKit Particle File to your project (choose the bokeh particle template) and name it HeartExplosion.sks. You should see the particle editor open with a relaxing bokeh animation in Xcode.

  2. Using the utilities bar on the right, change the particle texture to the heart-full texture, and match the particle settings to the following screenshot. Make sure to set Blend Mode to Alpha:

You should see a single large, rotating heart floating through the particle editor. It should look something like this:

Next, we will create the particle emitter to use when the player smashes open a crate containing coins. Follow these steps to create the emitter:

  1. Add a new SpriteKit Particle File to your project (choose the spark particle...

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