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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Summary

In this chapter, you learned about the declaration and combination of multiple blueprints to generate a single instance. We declared protocols with different types of requirements. Then, we created many classes that conformed to these protocols.

We worked with type casting to understand how protocols work as types. Finally, we combined protocols with classes to take advantage of multiple inheritance in Swift 3. We combined inheritance for protocols and classes.

Now that you have learned about protocols, multiple inheritance, and contract-based programming, we are ready to maximize code reuse with generic code and parametric polymorphism.

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