Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
Arrow right icon
View More author details
Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Solving algorithms with reduce

We can solve algorithms with reduce by following a functional approach. The following lines declare a new getNamesSeparatedBy method for our previously coded GameRepository class that solves an algorithm by calling the reduce method. The code file for the sample is included in the swift_3_oop_chapter_07_31 folder:

    open func getNamesSeparatedBy(separator: String) -> String { 
      let gamesNames = getUppercasedNames() 
      return gamesNames.reduce("") { 
        concatenatedGameNames, gameName in 
        print(concatenatedGameNames) 
        let separatorOrEmpty = (gameName == gamesNames.last) ? "" : 
        separator 
        return "\(concatenatedGameNames)\(gameName)\(separatorOrEmpty)" 
      } 
    }  

The getNamesSeparatedBy method receives a separator argument of the String type and returns a String value. The code calls the getUppercasedNames method and saves the result in the gamesNames reference constant. Then...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime