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Swift 3 Object-Oriented Programming

You're reading from   Swift 3 Object-Oriented Programming Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787120396
Length 370 pages
Edition 2nd Edition
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects from the Real World to the Playground FREE CHAPTER 2. Structures, Classes, and Instances 3. Encapsulation of Data with Properties 4. Inheritance, Abstraction, and Specialization 5. Contract Programming with Protocols 6. Maximization of Code Reuse with Generic Code 7. Object-Oriented and Functional Programming 8. Extending and Building Object-Oriented Code 9. Exercise Answers

Test your knowledge

  1. When we declare protocols, the Self keyword signifies:
    1. The type that implements the protocol.
    2. The instance of a class that conforms to the protocol.
    3. The instance of a struct that conforms to the protocol.

  2. Generics allow us to declare a class that:
    1. Can use a generic type only as the type for stored and type properties.
    2. Can use a generic type only as an argument for its initializers.
    3. Can work with many generic types.

  3. The open class ImmutableVector3D<T: FloatingPoint> line means:
    1. The generic type constraint specifies that T must conform to the ImmutableVector3D protocol or belong to the ImmutableVector3D class hierarchy.
    2. The generic type constraint specifies that T must conform to the FloatingPoint protocol or belong to the FloatingPoint class hierarchy.
    3. The class is a subclass of FloatingPoint.

  4. The open class Party<T: AnimalProtocol> where T: Equatable line means:
    1. The generic type constraint specifies that T must conform to both the AnimalProtocol and Equatable protocols...
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