Parallax background layers
Parallax adds the feeling of depth to your game by drawing separate background layers and moving them past the camera at varying speeds. Very slow backgrounds give the illusion of distance, while fast moving backgrounds appear to be close to the player. We can enhance the effect by painting faraway objects with increasingly desaturated colors.
In our game, we will achieve the parallax effect by attaching our backgrounds to the scene, then slowly pushing the backgrounds to the right as the camera pans right. As the camera moves to the right (making the children of the scene appear to move left), we will move the background's x position to the right, so that the total background node movement is less than for the other children of the scene. The result will be background layers that appear to move more slowly than the rest of our game, and thus appear farther away.
In addition, each background will only be 3,072 points wide, but will jump forward at precise intervals...