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SFML Game Development By Example

You're reading from   SFML Game Development By Example Create and develop exciting games from start to finish using SFML

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785287343
Length 522 pages
Edition 1st Edition
Languages
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Table of Contents (16) Chapters Close

Preface 1. It's Alive! It's Alive! – Setup and First Program FREE CHAPTER 2. Give It Some Structure – Building the Game Framework 3. Get Your Hands Dirty – What You Need to Know 4. Grab That Joystick – Input and Event Management 5. Can I Pause This? – Application States 6. Set It in Motion! – Animating and Moving around Your World 7. Rediscovering Fire – Common Game Design Elements 8. The More You Know – Common Game Programming Patterns 9. A Breath of Fresh Air – Entity Component System Continued 10. Can I Click This? – GUI Fundamentals 11. Don't Touch the Red Button! – Implementing the GUI 12. Can You Hear Me Now? – Sound and Music 13. We Have Contact! – Networking Basics 14. Come Play with Us! – Multiplayer Subtleties Index

Using the SFML views


Up until this point, we have only dealt with code that renders things within the boundaries of the window that's open. There hasn't been an instance where we needed the screen to move yet, which would be fine if we lived in the early days of the 80s, but games even a decade after that time were a lot more advanced. Take, for example, Super Mario Brothers, a classic side-scroller. Its genre alone pinpoints what our first game didn't have: scrolling. If the scrolling effect or any kind of movement, resizing or rotation of the screen is desirable, using the sf::View is necessary.

What is sf::View? It's a rectangle. That's it. If you have ever held your fingers in a rectangle shape to "frame" the world you're observing, you have created a view with your hands. By moving it, you are essentially moving through the scene beyond the cut-off point of the window. If you're still not "getting the picture," here's an illustration to lead you in the right direction:

The sf::View is...

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