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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Defeating the boss


When the boss has had enough, it should disappear and declare the player victorious. Adding this step will conclude the tutorial and finish the game.

Engage thrusters

We will yet again expand the script of the boss sprite. For this final step, we won't create a completely new script, but we will add to the main boss script that already exists. This is the one that starts with the when I receive <boss> block.

When the condition in the repeat until () loop is met, the script will exit the loop. When this happens, it means that the boss has received the described number of hits and should be defeated. We will write the following instructions for this defeat script:

  1. After the repeat loop, add two say () for () secs blocks; fill in the value 1 in the second empty slot for both the blocks.

  2. First we will have the boss say "I give up" by filling in I give up. in the first empty slot of the first block.

  3. Then we will have the boss say "You win" by filling in You win! in the first...

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