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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – creating a custom shapes procedure

We're going to make procedures (custom blocks) for home and shapes. Home will initialize our drawing environment, and shapes will handle the drawing:

  1. We'll start with defining a home block that sets our initial sprite position and values. From the More Blocks palette, click Make a Block, and name it home as a representation of an initial starting position. It will initialize the our drawing project.
  2. Drag these four blocks from the existing stack, and add them to the defined home block: hide, clear, go to x: (0) y: (0), and point in direction (90).
  3. Then use the home block from the More Blocks palette to replace the four blocks you just removed from the when (d) key pressed script. Check the following screenshot:
    Time for action – creating a custom shapes procedure
  4. Next, we'll make a custom block out of the repeat (sides) block. Create a new custom block named shapes that takes three numbers as inputs: sides, length, and angle. For clarity, you should add a text label to...
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