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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – selecting a random fortune

We're going to use a separate stack of blocks to handle the script to issue a fortune. The steps are as follows:

  1. With the teller sprite selected, add a when I receive (fortune) block to the scripts area. Attach a say () for () secs block.
  2. From the Data palette, drag the item () of () block into the first value of the say block. Select random for the position value and answers from the available lists.
  3. Test the program by clicking on the seeker sprite. If all goes well, you will receive an answer (that is, a fortune) in response to your question. If your seeker repeats the question, you can remove the say block we used as a debug step in the previous exercise. The following screenshot shows our sample script so far.
    Time for action – selecting a random fortune

What just happened?

We'll pause here for a brief moment, so you can reflect on your future life as a physic in the carnival. Our game framework is complete in that we have everything we need to ask a question and receive...

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