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Scratch 1.4: Beginner's Guide

You're reading from   Scratch 1.4: Beginner's Guide Learn to program while creating interactive stories, games, and multimedia projects using Scratch

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Product type Paperback
Published in Jul 2009
Publisher Packt
ISBN-13 9781847196767
Length 264 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (17) Chapters Close

Scratch 1.4 Beginner's Guide
Credits
About the Author
About the Reviewer
Preface
1. Welcome to Scratch! FREE CHAPTER 2. Installation 3. Start Scratching 4. Graphics and Slideshows 5. Storytelling 6. Arcade Games 7. Games of Fortune 8. Math and Finance 9. Share! 10. Real-world stimuli Scratch Resources
Index

Summary


Feel warmed up? This chapter helped us feel comfortable working with Scratch by covering some basic concepts. Each Scratch project contains sprites with costumes, scripts, blocks, and a stage with backgrounds.

In this chapter, we built a couple of sample scripts to demonstrate how we can control the sprites in a project. For example, we used motion to move the sprites, forever loops to keep the sprite moving, and broadcast messages to coordinate the actions of multiple sprites.

We finished up the chapter by sampling and remixing projects from Scratch's sample projects and from the Scratch web site. We also discovered that Scratch promotes sharing as a way to learn and encourage ideas.

Let's continue building our Scratch skills in the next chapter by working with graphics and slideshows to create a greeting card and a photo album.

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