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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Importing your scanned mesh into Unreal Engine

With Unreal Engine open, go to the Content folder and create a new folder inside it called FaceMesh. Inside the FaceMesh folder, right-click and select Import to Game/FaceMesh. This will bring up the import dialog box, as per Figure 11.12, where you’ll see the JPG (on the left of the figure) and OBJ files (on the right):

Figure 11.12: The JPG and OBJ files

You just need to click on the 3DModel OBJ file, then hit OK.

This will open up FBX Import Options, as per Figure 11.13 (this may seem odd as the file is an OBJ file, but this is correct):

Figure: 11.13: Import mesh options

Make sure you have ticked Combine Meshes to ensure the model is imported as just one singular mesh. This is the only option that needs to be changed. Then, click on Import All.

It will take a moment to import. You will most likely get an error log dialog box saying there are issues in the smoothing group...

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