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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

What Is Texture Mapping?

Texture mapping is simply a method for adding detail to a geometry being rendered by displaying an image on the surface. Consider the following screenshot:

Using only the techniques we've learned so far, this relatively simple scene would be very difficult to build. The WebGL logo alone would have to be carefully constructed out of many triangle primitives. Although this is a possible approach, the additional geometry construction would be impractical for a marginally complex scene.

Fortunately, texture mapping makes such requirements incredibly simple. All that's required is an image in an appropriate file format, an additional vertex attribute on the mesh, and a few additions to our shader code.

Creating and Uploading a Texture

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