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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

3D Reconstruction

Throughout this book, we either constructed our own geometries or imported models that have been created in 3D modeling tools, such as Maya or Blender. Although these are common approaches for building 3D assets, they require manual labor to create them. Are there other techniques for getting geometries? Yes, of course! 3D reconstruction is the process of creating 3D models from images. It is the reverse process of obtaining 2D images from 3D scenes. Here's an example of a 3D model that has been generated purely from aerial photographs by a technique called Photogrammetry:

Photogrammetry

Photogrammetry is the science of making spatial measuring from photographs. This is a powerful technique for recovering the exact positions of surface points. For more information, please visit https://en.wikipedia.org/wiki/Photogrammetry.
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