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Qt 6 C++ GUI Programming Cookbook

You're reading from   Qt 6 C++ GUI Programming Cookbook Practical recipes for building cross-platform GUI applications, widgets, and animations with Qt 6

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805122630
Length 428 pages
Edition 3rd Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Look-and-Feel Customization with Qt Designer FREE CHAPTER 2. Chapter 2: Event Handling – Signals and Slots 3. Chapter 3: States and Animations with Qt and QML 4. Chapter 4: QPainter and 2D Graphics 5. Chapter 5: OpenGL Implementation 6. Chapter 6: Transitioning from Qt 5 to Qt 6 7. Chapter 7: Using Network and Managing Large Documents 8. Chapter 8: Threading Basics –Asynchronous Programming 9. Chapter 9: Building a Touch Screen Application with Qt 6 10. Chapter 10: JSON Parsing Made Easy 11. Chapter 11: Conversion Library 12. Chapter 12: Accessing Databases with SQL Driver and Qt 13. Chapter 13: Developing Web Applications Using Qt WebEngine 14. Chapter 14: Performance Optimization 15. Index 16. Other Books You May Enjoy

Hello World!

In this chapter, we will learn how to use OpenGL 3 with Qt 6. Common OpenGL functions such as glBegin, glVertex2f, glColor3f, glMatrixMode, and glLoadIdentity have all been removed from OpenGL 3. OpenGL 3 uses vertex buffer objects (VBOs) to send data to the GPU in batches instead of sending them one by one through functions such as glVertex2f(), which slows down the rendering while waiting for the CPU to submit the data one by one. Therefore, we will pack all of the data into VBOs and send it all in one huge package to the GPU and instruct the GPU to calculate the resulting pixels through shader programming. We will also be learning how to create simple shader programs through a C-like programming language called OpenGL Shading Language (GLSL).

How to do it…

Let’s get started by following these steps:

  1. We will create a new class called RenderWindow, which inherits from the QOpenGLWindow class. Go to File | New File, then select C++ Class under...
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