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Python Scripting in Blender
Python Scripting in Blender

Python Scripting in Blender: Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Python Scripting in Blender

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Key benefits

  • Discover ready-to-go scripts that provide a clear solution to your problems
  • Find out how to automate repetitive tasks in an efficient way
  • Extend Blender’s actions and user interface with your code

Description

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life. The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production. By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.

Who is this book for?

This book is for Blender users who want to expand their skills and learn scripting, technical directors looking to automate laborious tasks, and professionals and hobbyists who want to learn more about the Python architecture underlying the Blender interface. Prior experience with Blender is a prerequisite, along with a basic understanding of the Python syntax—however, the book does provide quick explanations to bridge potential gaps in your background knowledge.

What you will learn

  • Understand the principles of 3D and programming, and learn how they operate in Blender
  • Build engaging and navigation-friendly user interfaces that integrate with the native look and feel
  • Respect coding guidelines and deliver readable and compliant code without the loss of originality
  • Package your extensions into a complete add-on, ready for installation and distribution
  • Create interactive tools with a direct response to the user's action
  • Code comfortably and safely using version control
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 09, 2023
Length: 360 pages
Edition : 1st
Language : English
ISBN-13 : 9781803234229
Vendor :
Blender Foundation
Languages :
Tools :

What do you get with Print?

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Estimated delivery fee Deliver to Russia

Economy delivery 10 - 13 business days

$6.95

Premium delivery 6 - 9 business days

$21.95
(Includes tracking information)

Product Details

Publication date : Jun 09, 2023
Length: 360 pages
Edition : 1st
Language : English
ISBN-13 : 9781803234229
Vendor :
Blender Foundation
Languages :
Tools :

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Table of Contents

17 Chapters
Part 1: Introduction to Python Chevron down icon Chevron up icon
Chapter 1: Python’s Integration with Blender Chevron down icon Chevron up icon
Chapter 2: Python Entities and API Chevron down icon Chevron up icon
Chapter 3: Creating Your Add-Ons Chevron down icon Chevron up icon
Chapter 4: Exploring Object Transformations Chevron down icon Chevron up icon
Chapter 5: Designing Graphical Interfaces Chevron down icon Chevron up icon
Part 2: Interactive Tools and Animation Chevron down icon Chevron up icon
Chapter 6: Structuring Our Code and Add-Ons Chevron down icon Chevron up icon
Chapter 7: The Animation System Chevron down icon Chevron up icon
Chapter 8: Animation Modifiers Chevron down icon Chevron up icon
Chapter 9: Animation Drivers Chevron down icon Chevron up icon
Chapter 10: Advanced and Modal Operators Chevron down icon Chevron up icon
Part 3: Delivering Output Chevron down icon Chevron up icon
Chapter 11: Object Modifiers Chevron down icon Chevron up icon
Chapter 12: Rendering and Shaders Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.9
(15 Ratings)
5 star 86.7%
4 star 13.3%
3 star 0%
2 star 0%
1 star 0%
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N/A Nov 27, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A little hard to follow when typing in code. It would be nice to have the complete code at the end of the book. What I type in is rarely what is shown in the github examples. Could be a little clearer as to where code changes are needed in a project. I am not a programmer so the problems could just be me, I think the book is very good.
Feefo Verified review Feefo
Gareth Hewes Jul 29, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Even with extensive experience with C# and a good amount with Python, my first attempts to get into plugin scripting for Blender were challenging. The structure of the scripts, the whole way of working, it all seemed very unintuitive.Even wrapping my head around the idea that you basically want the script to do in words what you do with the UI only helped somewhat.So this book was a great help in understanding the less obvious things that are happening under the hood when writing scripts for Blender.I would highly recommend this to anyone looking to get into Blender's deeper capacity and infinite possibilities using Python!
Amazon Verified review Amazon
N Russell Jun 17, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I'm a Tech Artist in Video Games and R&D space and didn't have Blender experience before reading this book. Though now I'd say I have a very clear vision on how I'd approach Blender in a Games pipeline.The code samples show practical use cases that are easy to fit to typical Tech Art needs. And the book has a lot of info presented at a reasonable pace, but is organized well and was easy to skim through to get quick answers when I wanted.If you're familiar with any scripting language and any 3d software, this book should be an easy read for you. Highly recommended to anybody interested in scripting for Blender, or in learning Tech Art.
Amazon Verified review Amazon
Just_A_Reader Jul 09, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Whether a novice or an expert, this book will help readers become efficient Blender and Python users. Peppered with informative diagrams and solid explanations, the book is outlined in a straightforward manner, making it easy to read and follow. I wish the book was available when I first used Blender. Now it’s a staple on my bookshelf. Anyone wanting to learn how to program with Blender and create their own add-ons should read this book. It won’t disappoint.
Amazon Verified review Amazon
kblack21 Jun 23, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Some of the concepts are deep if you're new to programming, but with some novice-level experience with Python, or general coding knowledge, this book is a great read and a wealth of knowledge to expand Blender's robust capabilities. You'll almost jump out the gate writing add-ons but never fear Paolo is a knowledgable guide.
Amazon Verified review Amazon
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