Summary
In this chapter, we’ve covered the various node connections. This includes the Vector, Boolean, Color, Integer, Value, String, Material, and Geometry Inputs, along with the different shapes of node connections. We have explained how to access the Geometry Node editor in various ways, how the node system works, how it flows, and everything there is to know about this new system in Blender. Having read this chapter, you will now understand how this Geometry Node system works and what kinds of node connections are available in the Geometry Node editor.
In the next chapter, we’ll go over the basic nodes you’ll be needing the most in your basic projects. This is important because we will be using these nodes in the coming chapters.