Part 4: Lighting and Rendering
In Part 4, we will learn how to finalize our projects by turning our scenes into beautifully rendered artwork. To do so, we must master lighting, creating custom world environments, setting camera controls and properties, and optimizing render settings in the Cycles render engine.
This part has the following chapters:
- Chapter 11, Lighting a Scene in Cycles
- Chapter 12, Creating Photorealistic Environments with HDRIs
- Chapter 13, Preparing the Camera for Rendering
- Chapter 14, Rendering with Cycles