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Ouya Unity Game Development

You're reading from   Ouya Unity Game Development Understanding Unity means you can quickly get the know-how to develop games for the Android-based Ouya console. This is the guide that will take you all the way from setting up the software to monetizing your games.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781783559701
Length 118 pages
Edition 1st Edition
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Author (1):
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Gary Riches Gary Riches
Author Profile Icon Gary Riches
Gary Riches
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Making the camera move


The first thing you hopefully noticed when we tested the scene in the previous chapter was that we were just looking in to the distance at nothing. That won't do for a game, traditionally the camera follows the player around the level and responds to their movements. The character in our game at the moment is represented by a blue cube, in our BuildLevel method of our Sokoban script, we assign a name to the player when we instantiate it; to refresh your memory the code in question is as follows:

thePlayer = Instantiate(player,new Vector3 (i,0, j),Quaternion.identity) as Transform;
thePlayer.name = "Player";

Giving the instantiated GameObject a name of Player means we will be able to address the Player game object from other scripts when we need to reference it.

Let's create a new script for making the Main Camera focus on the player and rotate according to the player's orientation. Right-click on the Scripts folder that you created earlier and then click on Create and...

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