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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Chapter 3. Diving into Development

In the last two chapters, you familiarized yourself with the Unity development environment and had a taste of what you can create for the OUYA. Now it's time for the fun part: creating code that turns your ideas into mechanics. In this chapter, you'll create your first functioning prototype and write some basic code to see action on the screen. In doing this, you'll cover basic gameplay scripting techniques and some introductory programming in the C# language. We'll also look at the tools provided to us in the Unity API.

Specifically, we'll cover the following topics:

  • Setting up a scene in Unity

  • Navigating the scene in your workspace

  • Lighting and cameras

  • Adding scripts to objects

If you're already familiar with Unity and the fundamentals of scripting in C#, feel free to advance to the next chapter; nothing in this chapter is built upon in future chapters, it's only for getting you up to speed with the basic tools we'll be using.

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