Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OpenGL 4.0 Shading Language Cookbook

You're reading from   OpenGL 4.0 Shading Language Cookbook With over 60 recipes, this Cookbook will teach you both the elementary and finer points of the OpenGL Shading Language, and get you familiar with the specific features of GLSL 4.0. A totally practical, hands-on guide.

Arrow left icon
Product type Paperback
Published in Jul 2011
Publisher Packt
ISBN-13 9781849514767
Length 340 pages
Edition 1st Edition
Tools
Arrow right icon
Toc

Table of Contents (16) Chapters Close

OpenGL 4.0 Shading Language Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with GLSL 4.0 FREE CHAPTER 2. The Basics of GLSL Shaders 3. Lighting, Shading Effects, and Optimizations 4. Using Textures 5. Image Processing and Screen Space Techniques 6. Using Geometry and Tessellation Shaders 7. Shadows 8. Using Noise in Shaders 9. Animation and Particles Index

Improving realism with prebaked ambient occlusion


The Phong shading model uses a very simplistic model of ambient light. It simply adds a constant value to the shading model everywhere in the scene. This is not very realistic, and leads to a very flat look. In reality, the amount of ambient light that reaches a point on a surface depends on the environment. For example, consider a point in the corner of an empty room versus a point on a flat surface in the middle of a room. Think of ambient light as a light source that emanates from all directions. If the point is in a corner, then the nearby walls block much of the ambient light from reaching that point (if we ignore reflection). Alternatively, if the point is on a flat surface, then almost all of the ambient light reaches the point without being blocked.

Ambient occlusion (AO) is a technique for approximating this effect. The basic idea involves computing the accessibility of each point on the surface and attenuating the shading model...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime