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OpenFrameworks Essentials

You're reading from   OpenFrameworks Essentials Create stunning, interactive openFrameworks-based applications with this fast-paced guide

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Product type Paperback
Published in Apr 2015
Publisher
ISBN-13 9781784396145
Length 206 pages
Edition 1st Edition
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with openFrameworks FREE CHAPTER 2. Creating Your First openFrameworks Project 3. Adding a GUI and Handling Keyboard Events 4. Working with Raster Graphics – Images, Videos, and Shaders 5. Creating 3D Graphics 6. Animating Parameters 7. Distributed and Physical Computing with Networking and Arduino 8. Deploying the Project on iOS, Android, and Raspberry Pi 9. Further Resources A. Video Synthesizer Reference B. openFrameworks Quick Reference Index

iOS and Android versions

The video synthesizers for iOS and Android are light versions of the desktop project. They are considered in Chapter 8, Deploying the Project on iOS, Android, and Raspberry Pi, and include only the matrix pattern generator and the GUI panel. Instead of using the control keys, it uses the double-tap to toggle the GUI. Additionally, these projects use an accelerometer to control two sliders.

The openFrameworks project and source files

The project's code structure is the following:

  • The project uses the ofxGui addon. It is linked to the project using the Pattern Generator wizard for the iOS version. For the Android version, the project is started by copying the example, which has already linked the ofxGui addon.
  • The project's source files are ofApp.h and ofApp.mm for iOS and ofApp.h and ofApp.cpp for Android. They are placed in the src folder of the project.

Data files

The project writes and reads its GUI state to the settings.xml file.

The GUI

A GUI panel includes...

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