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Multiplayer Game Development with Unreal Engine 5

You're reading from   Multiplayer Game Development with Unreal Engine 5 Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781803232874
Length 394 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1:Introducing Multiplayer Games
2. Chapter 1: Getting Started with Multiplayer Game Development FREE CHAPTER 3. Chapter 2: Understanding Networking Basics 4. Chapter 3: Testing the Multiplayer System with a Project Prototype 5. Part 2:Networking and Multiplayer Games in Unreal Engine
6. Chapter 4: Setting Up Your First Multiplayer Environment 7. Chapter 5: Managing Actors in a Multiplayer Environment 8. Chapter 6: Replicating Properties Over the Network 9. Chapter 7: Using Remote Procedure Calls (RPCs) 10. Part 3:Improving Your Game
11. Chapter 8: Introducing AI into a Multiplayer Environment 12. Chapter 9: Extending AI Behaviors 13. Chapter 10: Enhancing the Player Experience 14. Chapter 11: Debugging a Multiplayer Game 15. Part 4:Deploying Your Game Online
16. Chapter 12: Managing Multiplayer Sessions 17. Chapter 13: Handling Data During a Session 18. Chapter 14: Deploying Multiplayer Games 19. Chapter 15: Adding Epic Online Services (EOS) 20. Index 21. Other Books You May Enjoy

Adding a weapon system to the character

Your beloved character has been longing for a weapon system ever since you started implementing it. In this section, we shall finally grant its wishes and provide it the ability to wield (not-so) powerful tools of destruction. Let’s make our character stronger and more formidable by arming it with an amazing weapon!

Since our character hero is a sneaky thief who prefers to avoid direct combat with stronger and more heavily armored opponents, we will focus on a throwing dagger system.

In order to avoid adding cluttered code in the US_Character class, you’ll implement a brand-new component that will handle the weapon logic – this means that you’ll work on the following features:

  • A component that will be added to the character and handle the player input and dagger spawn logic
  • A dagger weapon that will be thrown at runtime and cause damage to the enemy opponents

As a first step, we will create...

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