Summary
Yay! You made it to the end of our middle-of-the-book chapter! Congrats!
Once again, we covered a lot of ground. We gathered together all the pieces we made in Blender into our Unity project, covering exporting and importing in the process, with a special look at animations.
We improved the look of all our assets by understanding the basics of what goes into Unity materials and then we improved our materials with Metallic maps, Normal maps, and Height maps.
After that, we took an in-depth look at Unity's Grid and Snap settings, which improve efficiency, help us to avoid frustration, and no doubt keep you hirsute lifeforms from pulling your hair out.
After all this preparation, you will finally have the chance to put your new skills and knowledge to use in the next chapter, when you will lay out the level of your mini-game.