Chapter 6: Living It Up: Adding Fun with Animation
When it comes to animation for games, you have a lot of options. In Chapter 4, Asset Assimilation: Returning to Unity, we learned how to do very simple tweening animation using iTween, but that is just the very beginning of what you can do. The animation systems in Blender and Unity have different tools and different strengths and weaknesses. Basic object animation in Blender is straightforward although you can go deeper and deeper and get more sophisticated. Unity's Mecanim animation system offers great special features for dealing specifically with humanoid characters and its Timeline (not to be confused with the Blender Timeline!) feature makes cutscenes and other sequences easy to work with. Going forward, we will learn how to animate in both Blender and Unity.
In this chapter, we will do the following:
- Learn some general...