Chapter 3: Entering the Blender Zone for the First Time
Brace yourself. We are heading through what might be a rough patch of time-space distortion. Learning Blender, especially without any previous experience with 3D modeling, can seem overwhelming, but trust me, go slow, grasp the fundamentals, and you'll get there.
In this chapter, we will introduce some of the Blender fundamentals, gain some practice with them, and then tackle modifying the sci-fi turret we downloaded in the last chapter.
Specifically, we will boldly cover:
- Exploring the default Blender interface
- Manipulating objects in Object Mode
- Manipulating vertices, edges, and faces in Edit Mode
- Altering the sci-fi turret geometry
- Exporting the turret for a triumphant return to Unity
By the end of this chapter, you will have taken some important steps towards 3D omnipotence, you will have learned...