Summary
So that's it. Chapter 2 is a wrap. We learned about the Unity Hub, we got the structure of our project set up, and we defined a backstory and gameplay for our mini-game. We downloaded a ton of cool free stuff by using the Asset Store in conjunction with the Package Manager. Lastly, we learned how to get assets out of Unity by installing and using the FBX Exporter.
Not bad, considering the limits of human concentration.
We are now well equipped. Prepare yourself for what lies ahead on our wondrous journey. We are about to enter the Blender zone, where you will start to master creating and altering objects in 3D space!