Summary
Can you believe it? We made it to the end. We started with nothing and we wound up with a lively mini-game level where we created just about everything ourselves. We created scenery and a character from scratch in Blender, then we UV-unwrapped and textured those elements. We laid out a level in Unity and learned several ways to animate items, including with the Animator and Timeline.
Let's see, what else? We learned about rapid prototyping with ProBuilder and we briefly got introduced to Cinemachine smart virtual cameras.
We found that Mixamo is a godsend in terms of rigging characters and providing high-quality animations.
Lastly, we learned to always double-check the coordinates of any teleporter we want to escape through.
Where can you take the game from here? To infinity and beyond! We have barely scratched the surface of so many things. The techniques in this book can be applied to so many different styles of games: FPS, topdown, you name it.
Hopefully...