Adding lights to the level
Let's continue to improve our game-level layout. Now we'll add some lighting. And what alien base would be complete without some weird, floating green lights, right? Well, coming right up. Here's what we're going for:
To get this effect, we are going to use a sphere with a point light inside it. Just follow these steps:
- Open your level layout Scene.
- First, let's create a mostly transparent material with emissive lighting for a glow effect. In your Materials folder, right-click and create a new material named
Green Glow MAT
. - Change Rendering Mode to Transparent, set Metallic to
0
, and Smoothness to0.51
. Refer to Fig. 13.18: - Click the color swatch next to Albedo and set the (A)lpha transparency value at the bottom to
11
. Close the popup...