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Mind-Melding Unity and Blender for 3D Game Development

You're reading from   Mind-Melding Unity and Blender for 3D Game Development Unleash the power of Unity and Blender to create amazing games

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Product type Paperback
Published in Dec 2021
Publisher Packt
ISBN-13 9781801071550
Length 460 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Spencer Grey Spencer Grey
Author Profile Icon Spencer Grey
Spencer Grey
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Table of Contents (19) Chapters Close

Preface 1. Section 1: There and Back Again – An Asset Roundtrip with Unity and Blender
2. Chapter 1: Melding Unity and Blender FREE CHAPTER 3. Chapter 2: Gathering Our Resources 4. Chapter 3: Entering the Blender Zone for the First Time 5. Chapter 4: Asset Assimilation: Returning to Unity 6. Section 2: The Right Stuff: Scenery, Props, and Characters
7. Chapter 5: On the Level: Making Modular Scenery 8. Chapter 6: Living It Up: Adding Fun with Animation 9. Chapter 7: Prep Work: Materials, Grids, and Snapping 10. Chapter 8: Laying Out the Level 11. Chapter 9: Secret Weapon #1: Deploying ProBuilder 12. Chapter 10: Secret Weapon #2: Animating with Timeline 13. Chapter 11: We Could Be Heroes: Blender Character Modeling 14. Chapter 12: It Was Rigged!: Character Rigging 15. Section 3: Assets Assemble! Putting It All Together
16. Chapter 13: Animation and Movement In-Game 17. Chapter 14: Endgame: Adding Spit and Polish 18. Other Books You May Enjoy

Summary

Semper Fi! Awesome work! You have brought our marine into existence. What a chapter!

After reviewing some of the Blender basics we covered in earlier chapters, we spent a short amount of time preparing for the main event by previewing the final model and learning some tricks with the Outliner.

After that, we did a deep dive into marine modeling from head to toe: head, torso, arm, hand, leg, and boot. Each part had its own unique challenges. Along the way, we combined tools that we previously learned about with new tools and techniques, such as vertex/edge sliding and object mirroring.

There are about 10 million ways we could improve the marine—hopefully, your head is bursting with 5 million of those. We've got to move on for now, but as you learn more, don't be afraid to revisit your work. Tinker tinker tinker!

Now, if you're tired of looking at the untextured marine (I know I am), in the next chapter, we'll get him UV Unwrapped with some...

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