Modeling the Marine
Are you ready, Earthling? Good. We are going to begin creating the marine starting at the top and working our way to the bottom, going through each major body part group: head, torso, arms, hands, legs, boots. As is very common in the modeling world, we start with primitive shapes and then refine them. There is so much to do that I won't waste words, and I certainly will not make any puns about getting a head start, avoiding jumping ahead, heading in the right direction, and so on.
(Sorry.)
Head
The head is going to be based on a sphere that we distort and then add some simple cylinders to. Pre-texturing, it's going to look roughly like this:
As we go along, we'll encounter new commands we haven't used before. I'll explain what to do with them for our purposes here, but if you have the time and curiosity, play around with the new stuff to really...