Summary
So many secret weapons, so little time.
In this chapter, we learned what Timeline is and when it may be the best choice for what you want to animate/sequence. We also took a super-brief look at all the different types of tracks that Timeline supports: Animation, Audio, Signal, and others. The point of this was to give a taste that Timeline is a very powerful system, and we are just scratching the surface of what it can do.
Next, we unleashed Timeline on our minigame level. We took an object that we created with ProBuilder in the previous chapter and individually animated instances of it to create a cool bridge unfolding effect that can be the result of the player solving a puzzle, blasting the right thing, or whatever you decide.
We'll investigate triggering Timelines further down the, er, line.
Coming up next: our triumphant return to Blender! This will be the most complex thing we've tackled yet. We're going to model the tough-as-nails Space Marine...