Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

Arrow left icon
Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Authors (2):
Arrow left icon
Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Monetization

One of the hardest decisions we have to make with our creations is how to get paid. It is true that we love our creations and they are a part of us, but there should always be some sort of reimbursement for our effort.

Some of the most common patterns for monetization in games are paid, paid with trial, ad-supported, in-app purchase, and in-game currency.

Paid

Games are usually sold at a fixed price. For big game studios, this is generally the only option, especially with disk-based delivery and some marketplaces.

The emphasis on a paid-only pattern means that you need a high-quality sales portfolio for your game and outstanding game-marketing assets (logos, screenshots, videos, and so on).

What is also just as important is the blurb about your game. It really has to stand out and draw the player in to make them part with their hard-earned cash.

Paid with trial

Offering a trial with your game is a great way to entice the players in. Obviously, it gives them a taste of your game before...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime