Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building a Character 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Chapter 5. NPCs and Interactions

The world would be a lonely place if we were alone. So, in this chapter, we'll look to add in some more characters and give them something to say.

There are a few more fair technical solutions that Unity has under its belt; some are just programing-orientated, whereas some are specific to Unity. So, we'll go through each one of them and explain their pros and cons; plus, we'll look at some extensions that we can add to make them even better.

Note

This is a heavy scripting chapter. All the techniques explained are not used in this chapter but are important to know, and what's more important is to know the difference between them and when to use them.

The list of topics that will be covered in this chapter are as follows:

  • Advanced coding, delegates, events, and messaging
  • Coroutines
  • Scriptable objects and custom importers
  • Building a conversation system
  • Thinking beyond
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime