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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Particle systems

Particle systems are great for creating effects such as rain, snow, steam, sparkles, hordes of birds, footprints, armies of ants, and more. Unity ships with preconfigured particle systems ready to use, and it lets you create your own from scratch. Here, we'll use some premade systems that can be added easily to the scene, for drama and tension. To access the premade systems, import the ParticleSystem package into the project. Choose Assets | Import Package | ParticleSystems from the application menu if you've not imported the package already. From the Import dialog that appears, accept the default settings and click on the Import button:

Importing Unity particle systems

Once imported, you can access all premade particle systems via the Project panel, through the Standard Assets | ParticleSystems | Prefabs folder:

Access ParticleSystem packages

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Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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