Summary
In this chapter, we discussed some basic design considerations for developing XR experiences. Since the ways in which we experience VR, MR, and AR are all different, we reviewed considerations you should keep in mind when designing for each of these types of experiences.
XR is still an emergent space, so there are not yet many widely accepted standards. This is particularly true with MR, which just recently began having consumer-available MR devices. However, the information provided in this chapter should help you get started with XR UI design and get you started thinking about how the XR space differs from screen space.
In the next chapter, we will discuss the concepts of universal design and accessibility and how you can make your user interfaces more inclusive and user-friendly.