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Mastering Reinforcement Learning with Python

You're reading from  Mastering Reinforcement Learning with Python

Product type Book
Published in Dec 2020
Publisher Packt
ISBN-13 9781838644147
Pages 544 pages
Edition 1st Edition
Languages
Author (1):
Enes Bilgin Enes Bilgin
Profile icon Enes Bilgin

Table of Contents (24) Chapters

Preface 1. Section 1: Reinforcement Learning Foundations
2. Chapter 1: Introduction to Reinforcement Learning 3. Chapter 2: Multi-Armed Bandits 4. Chapter 3: Contextual Bandits 5. Chapter 4: Makings of a Markov Decision Process 6. Chapter 5: Solving the Reinforcement Learning Problem 7. Section 2: Deep Reinforcement Learning
8. Chapter 6: Deep Q-Learning at Scale 9. Chapter 7: Policy-Based Methods 10. Chapter 8: Model-Based Methods 11. Chapter 9: Multi-Agent Reinforcement Learning 12. Section 3: Advanced Topics in RL
13. Chapter 10: Introducing Machine Teaching 14. Chapter 11: Achieving Generalization and Overcoming Partial Observability 15. Chapter 12: Meta-Reinforcement Learning 16. Chapter 13: Exploring Advanced Topics 17. Section 4: Applications of RL
18. Chapter 14: Solving Robot Learning 19. Chapter 15: Supply Chain Management 20. Chapter 16: Personalization, Marketing, and Finance 21. Chapter 17: Smart City and Cybersecurity 22. Chapter 18: Challenges and Future Directions in Reinforcement Learning 23. Other Books You May Enjoy

Exploring curiosity-driven reinforcement learning

When we discussed the R2D2 agent, we mentioned that there were only few Atari games left in the benchmark set that the agent could not exceed the human performance in. The remaining challenge for the agent was to solve hard-exploration problems, which have very sparse and/or misleading rewards. Later work came out of Google DeepMind addressed those challenges as well, with agents called Never Give Up (NGU) and Agent57, reaching super-human level performance in all of the 57 games used in the benchmarks. In this section, we are going to discuss these agents and the methods they used for effective exploration.

Let's dive in by describing the concepts of hard-exploration and curiosity-driven learning.

Curiosity-driven learning for hard-exploration problems

Let's consider a simple grid world illustrated in Figure 13.7:

Figure 13.7 – A hard-exploration grid-world problem

Assume the following...

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