Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering LibGDX Game Development

You're reading from   Mastering LibGDX Game Development Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title

Arrow left icon
Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289361
Length 420 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Patrick Hoey Patrick Hoey
Author Profile Icon Patrick Hoey
Patrick Hoey
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. As the Prophecy Foretold, a Hero is Born 2. Welcome to the Land of BludBourne FREE CHAPTER 3. It's Pretty Lonely in BludBourne… 4. Where Do I Put My Stuff? 5. Time to Breathe Some Life into This Town 6. So Many Quests, So Little Time… 7. Time to Show These Monsters Who's the Boss 8. Oh, No! Looks Like Drama! 9. Time to Set the Mood 10. Prophecy Fulfilled, Our Hero Awaits the Next Adventure Index

Creating cutscenes


In any video game, cutscenes play an important part in order to convey emotion to the player. They help to progress the story and immerse the players in your world. This is even more important in an RPG, as the player needs to react to world events and feel that they are making an impact in the world you are creating. For this section, we will implement a cutscene that explains the influx of monsters over the lands of BludBourne, but also leaves some unanswered questions to entice the player to continue playing.

The basic idea is that we create a Screen class that renders a Stage object. We have previously discussed the Stage class in Chapter 4, Where Do I Put My Stuff?. Basically, the Stage class manages all the different aspects of an Actor object lifecycle, such as drawing the Actor and distributing the relevant input events. The individual nodes that compose the Scene2D scene graph are referred to as Actor objects and they contain their own position, size, origin, scale...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime