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Mastering Adobe Captivate 8

You're reading from   Mastering Adobe Captivate 8 Create responsive demonstrations, simulations, and quizzes for multiscreen delivery with Adobe Captivate

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781784398309
Length 638 pages
Edition 1st Edition
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Author (1):
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Damien Bruyndonckx Damien Bruyndonckx
Author Profile Icon Damien Bruyndonckx
Damien Bruyndonckx
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Table of Contents (15) Chapters Close

Preface 1. Getting Started with Adobe Captivate 8 FREE CHAPTER 2. Capturing the Slides 3. Working with Standard Objects 4. Working with Multimedia 5. Working with the Timeline and Other Useful Tools 6. Working with Interactive Objects 7. Working with Styles, Master Slides, Themes, and Templates 8. Producing a Video Demo 9. Creating a Responsive Project 10. Working with Quizzes 11. Using Captivate with Other Applications 12. Working with Variables, Advanced Actions, and Widgets 13. Finishing Touches and Publishing Index

Chapter 12. Working with Variables, Advanced Actions, and Widgets

In this chapter, you will take advantage of the scripting capabilities of Flash and HTML5. The Flash technology includes a programming language named ActionScript. This language is one of the most powerful tools included in the Flash platform. It can be used to implement virtually anything Flash is capable of (and that means a lot of things indeed!). When publishing a Captivate project to Flash, a lot of ActionScript code is generated behind the scenes. It is the Flash Player that executes this ActionScript at runtime. If you decide to publish your projects in HTML5, Captivate generates a lot of JavaScript code instead. It is the browser that executes this JavaScript code at runtime.

Captivate exposes part of this technology to the eLearning developer. Now, let's be honest, you won't actually be writing real ActionScript or JavaScript in Captivate (being an ActionScript or JavaScript developer is a full...

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