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L÷VE for Lua Game Programming

You're reading from   L÷VE for Lua Game Programming If you want to create 2D games for Windows, Linux, and OS X, this guide to the L?ñVE framework is a must. Written for hobbyists and professionals, it will help you leverage Lua for fast and easy game development.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781782161608
Length 106 pages
Edition 1st Edition
Languages
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Author (1):
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AKINLAJA DAMILARE JOSHUA AKINLAJA DAMILARE JOSHUA
Author Profile Icon AKINLAJA DAMILARE JOSHUA
AKINLAJA DAMILARE JOSHUA
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Summary


Now we can grab a mug of cappuccino with Ray-Bans on and smile; we have installed the LÖVE game engine, text editor, and Visual tile-level editor (Tiled). We have also got a quick look at the basic structure for writing our game in Lua and displayed "Hello World!" in a colored background window. Next we'll go through how to draw 2D objects, move objects, and animate character sprites.

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