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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

What you need for this book

As a minimum, you need a computer running Windows, Mac, or a Linux distribution that also supports hardware acceleration. No need to worry; currently, even the most considerably old machines support this. Additionally, to target Android devices, a phone or a tablet running Android 2.2 or higher is required. In order to target iOS, a Mac with XCode is needed, and when testing on a real device, an Apple developer subscription becomes a must.

All software dependencies are free to use even for commercial purposes. However, the Apple developer license is subject to yearly payments.

Installation instructions for additional software will be provided when needed.

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