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Libgdx Cross-platform Game Development Cookbook

You're reading from   Libgdx Cross-platform Game Development Cookbook Harness LibGDX to create cross-platform 2D games with more than 75 practical recipes covering everything from AI to building LibGDX Bitmap fonts

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Product type Paperback
Published in Oct 2014
Publisher
ISBN-13 9781783287291
Length 516 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (15) Chapters Close

Preface 1. Diving into Libgdx FREE CHAPTER 2. Working with 2D Graphics 3. Advanced 2D Graphics 4. Detecting User Input 5. Audio and File I/O 6. Font Rendering 7. Asset Management 8. User Interfaces with Scene2D 9. The 2D Maps API 10. Rigid Body Physics with Box2D 11. Third-party Libraries and Extras 12. Performance and Optimizations 13. Giving Back Index

Creating maps with Tiled and loading them into Libgdx


During our first contact with the Libgdx maps API, we will create a simple level with the Tiled map editor, load it into our game, and render it as part of our game loop. Tiled is a very popular, cross-platform, freely available, open source tile-based editor.

Note

Tile-based maps are levels made out of small texture blocks called tiles. Combining tiles from a reduced set, complex and interesting results can be achieved while saving texture memory.

There is not much you need to know to start working with Tiled maps in your game. You will soon realize how extremely simple the process is, as Libgdx, very kindly, does all the hard work for you!

Getting ready

Download and install the latest version of Tiled for your operating system from http://www.mapeditor.org/download.html.

We are going to use the Base tileset pack created by Kenney and available under the Creative Commons Zero license at http://www.kenney.nl/assets.

Make sure the samples projects...

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