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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 13. Writing Unit Tests

We've finished building our app! We've implemented a handful of features, and everything works as expected. And we had no real setbacks along the way! However, this is not the norm: you usually don't have a guide helping you through your project.

When working on a software project, your code base can sometimes get a bit unruly. When a project gets big enough, you might start touching old code to add new functionality, when suddenly, your whole app is broken! Something you had been fumbling with must have been important, because now you've got a mess on your hands.

In this chapter, we'll be covering the concept of unit tests, and code testing in general. The goal of writing tests for your code is to make sure that all of your code is performing its intended function, and to let you know as soon as that stops being the case. Specifically, we'll learn about:

  • What are unit tests?
  • Testing tools provided by Xcode
  • Using the XCTest...
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