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Learning Vulkan

You're reading from   Learning Vulkan Get introduced to the next generation graphics API—Vulkan

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786469809
Length 466 pages
Edition 1st Edition
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Author (1):
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Parminder Singh Parminder Singh
Author Profile Icon Parminder Singh
Parminder Singh
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with the NextGen 3D Graphics API 2. Your First Vulkan Pseudo Program FREE CHAPTER 3. Shaking Hands with the Device 4. Debugging in Vulkan 5. Command Buffer and Memory Management in Vulkan 6. Allocating Image Resources and Building a Swapchain with WSI 7. Buffer Resource, Render Pass, Framebuffer, and Shaders with SPIR-V 8. Pipelines and Pipeline State Management 9. Drawing Objects 10. Descriptors and Push Constant 11. Drawing Textures

Installing Vulkan

Enough discussing about Vulkan. Now we will delve into the installation process and learn all we need to make Vulkan work.

Tip

Before you go ahead with the installation, please go through the software-hardware requirements, which you will find in the code files provided with this book. If your system complies with the requirements mentioned, you are good to go with the installation process.

Please follow these instructions to install Vulkan:

  1. The Vulkan driver: Most vendors now have their Vulkan support included in the normal driver package. First, install the Vulkan driver. You can choose the installation location; otherwise, the default location will do. For instance, if you are installing NVIDIA drivers, the installer first checks the system configuration to scan any compatibility issues with the installing driver. It will upgrade any preinstalled driver on the system.
  2. Install Python: Install Python and make sure you add it to the path. This can be done by simply placing...
You have been reading a chapter from
Learning Vulkan
Published in: Dec 2016
Publisher: Packt
ISBN-13: 9781786469809
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