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Learning Lego Mindstorms EV3

You're reading from   Learning Lego Mindstorms EV3 Build and create interactive, sensor-based robots using your LEGO MINDSTORMS EV3 kit

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783985029
Length 284 pages
Edition 1st Edition
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Author (1):
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Gary Garber Gary Garber
Author Profile Icon Gary Garber
Gary Garber
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Table of Contents (14) Chapters Close

Preface 1. Engineering Notebook FREE CHAPTER 2. Mechanical Design 3. Drive Train and Chassis 4. Sensors and Control 5. Interacting with EV3 6. Output from EV3 7. Advanced Programming 8. Advanced Programming and Control 9. Experiment Software and Data Logging 10. Other Programming Languages 11. Communication between Robots 12. Advanced Robot – Gyro Boy Index

Commenting on your code

Although not part of the Content Editor, annotating the actual programming code is incredibly important. Not only does this serve as a record of your own work, but also others who read your programs will understand what you are thinking. And, as you work through iterations of your programming, commenting allows you to mark any changes you make to the program. Traditional computer languages have comment lines to explain the code. As a visual programming language, the EV3 MINDSTORMS software allows you to add comment boxes near the relevant algorithms. If you click on the Comment icon I have circled in red in the following screenshot, a small comment box will appear. You will need to increase the size of the comment box in order to type words into it. You can then move the comment box around the programming window to the appropriate place in your code.

Commenting on your code
You have been reading a chapter from
Learning Lego Mindstorms EV3
Published in: Jan 2015
Publisher:
ISBN-13: 9781783985029
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