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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Polymorphism


Polymorphism roughly means different forms. But what does it mean to us?

In the simplest words possible, any subclass can be used as a part of the code that uses the superclass.

For example, if we have an array of animals, we could put any object that is of a type that is a subclass of Animal in the Animal array, perhaps cats and dogs.

This means that we can write code that is simpler and easier to understand and modify:

//This code assumes we have an Animal class
//And we have a Cat and Dog class that extends Animal
Animal myAnimal = new Animal();
Dog myDog = new Dog();
Cat myCat = new Cat();
Animal [] myAnimals = new Animal[10];
myAnimals[0] = myAnimal;//As expected
myAnimals[1] = myDog;//This is OK too
myAnimals[2] = myCat;//And this is fine as well

We can also write code for the superclass and rely on the fact that no matter how many times it is subclassed, within certain parameters, the code will still work. Let's continue our previous example:

//6 months later we need elephants...
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