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Learning Design Patterns with Unity

You're reading from   Learning Design Patterns with Unity Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Length 676 pages
Edition 1st Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (23) Chapters Close

Preface 1. Priming the System 2. Managing Access with the Singleton Pattern FREE CHAPTER 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Updating a MonoBehavior into a persistent singleton

Imagine you are building a platforming game where the player collects items through multiple levels. Your team lead asks you to create a manager script to track the player’s score, handle scene transitions, and ensure there’s always one unique instance in a scene. Our first task is to ensure that the game manager class in the starter project only ever has one active instance.

Open Manager.cs and update the code to match the following code, which sets the singleton instance or destroys the GameObject that the script is attached to if an instance already exists:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Manager : MonoBehaviour
{
    // 1
    public static Manager Instance;    
    public int score = 0;
    public int startingLevel = 1;
    // 2
    void Awake()    
    {
        // 3
        if(Instance...
You have been reading a chapter from
Learning Design Patterns with Unity
Published in: May 2024
Publisher: Packt
ISBN-13: 9781805120285
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