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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – setting up another Scene


We're going to create a new Scene for BeginState. As a result, we don't want the StateManager object to be a Component of the Main Camera anymore. We'll add StateManager to another GameObject in the new Scene. In order to do so, perform the following steps:

  1. Remove the StateManager Component from the Main Camera.

  2. Make a new Scene by selecting on the menu File | New Scene.

  3. In the menu, navigate to GameObject | Create Empty.

  4. Rename the GameObject to GameManager.

  5. Add the StateManager script to the GameManager.

  6. In the menu, navigate to File | Save Scene as....

  7. Save the Scene as BeginningScene in the Scenes folder.

  8. Click on Play to verify if the State Machine is working as before.

At this point, after clicking on Play, you will see the Press to Play button and the countdown timer in your Scene.

Add the Scenes to the Build Settings as shown in the following steps:

  1. In the menu, navigate to File | Build Settings....

  2. In the Build Settings window, click on the Add Current...

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