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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action – instantiating the BeginState class


We are going to instantiate the BeginState class to create an instance object in the memory. This will demonstrate how objects are created. Before we can do this, we first need to attach the StateManager script to a GameObject. To do so, perform the following steps:

  1. Attach the StateManager script to the Main Camera GameObject.

  2. Click on Play to show the results in the Console as shown in the following screenshot:

What just happened?

The BeginState() method in the BeginState class is a special method known as a constructor. It serves the same purpose as the Start() method or the Awake() method in a Unity script to initialize any member variables in the instance object created.

Note

A constructor method does not have a return type, not even void.

  • I didn't have any variables to initialize, so I just sent a message to the Console. You could see that this method was actually called. See the first step in the previous screenshot.

  • The second step in...

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