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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Chapter 11. Summarizing Your New Coding Skills

When you initially started with this book, all the little details about programming looked like a treacherous mountain to climb. Every step up the mountain was perceived as the one that would just be too difficult to take. Learning to write C# code looked nearly impossible to learn. Not because each step is difficult, but because it looked like a mountain of information to overcome. Then the journey began and a funny thing happened along the way. Each step became just another step. Before long, the top was reached and the goal was accomplished. All that initial fear and worry was nothing more than overzealous imagination.

Now that the top is reached, we'll turn around and look at the new skills you just learned, and mention some things that weren't learned during your hike up this mountain.

In this chapter we will cover the following topics:

  • Review the goal of this book
  • Look at the C# you learned, and didn't learn
  • Look...
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